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Whoami   |   Career   |   Process   |   What's Next   |   FAQ

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    Matthew S. Wilson has been a professional artist in the film and animation industry for more than 20 years. He received his B.F.A from the Ringling School of Art and Design, where he specialized in computer animation and fine arts. For several years post-graduation, he focused on showing and selling classical narrative paintings in several galleries in Atlanta, Ga, and highpoint, NC. It was in these early days that the works began to explore clouds as part of a deeper landscape. 

His work on crafting volumetric clouds and cloudscapes has been a central point of development at studios such as Pixar and Bluesky studios. As a lead technical artist he has maintained a pivotal role in developing the use of 3d volumetric clouds in cinema. 

 

    The newest personal works seek to take that knowledge, acquired across the years of production, and return them to the narrative and surreal images that began in his early career. "Sentinels" is the first complete collection of 12 images that uses his proprietary cloud building methods. The series pushes to generate imagery at a resolution and level of complexity typically achievable only at the largest studios with the processing power needed to generate these kinds of environments.

 

    His work explores the physical form and beauty of clouds. Draping them in cloth, transforms them into vessels of metaphor for the construction of each narrative. The drapery serves to encapsulate, connect or even free the subject or subjects in each piece. In addition to the clouds, the worlds they inhabit are also completely constructed in 3d to build a narrative framework. In concert, the world, the clouds, and the drapery become the stage, actor and wardrobe for the performance of a deep and meaningful moment. 

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Career

Pixar
Cloud/matte paint/Set extension, light/comp

Lightyear

Turning Red


Bluesky Studios
Light/Comp lead
Nimona

Spies in Disguise
Rio2
Rio1
Epic

Ice Age 4-2

CHRLX
3D Creative Director

 

Process

Beginning back in 2009-ish when I began shaping and developing the skies department with my cohorts, Andrew Schneider and Trevor Thomson, my focus shifted to clouds. 

I have ALWAYS felt that there was just something about them that resonated with me. They have provided many hours of wide eyed happiness in my life and a tremendous sense of awe. Im consumed with the physics of their formation, their material properties as well as the physics of the way light is transported through the wide variety of mediums that comprise a simple `ole cloud. They are nothing short of magic. 

All of the elements that create cloud require a TON of complex dynamics and processing time. 

I currently build all of my clouds through a wide variety of simulation methods and artistic embellishments in Houdini. 

What's Next?

SO SO MUCH!!!!

FAQ

What is a "bunnylever"??? ... ok ok, so when all of this started for me, NFTs and twitter were not really in my life (or anyone's for that matter). My Son was a newborn little dude, so naturally he & my wife were (and are) the center of my universe. Whenever we would change him he would make this adorable hand gesture like he was pulling a lever. We joked that he was pulling the bunnylever and releasing interdimensional bunnies into our universe. I started making bunny clouds for his room, and when NFTs started and I jumped back onto twitter, I just picked that as my handle... then I found my bored ape and the rest just took its course.