
Whoami | Career | Process | What's Next | FAQ

CURRENT ROLE:
Lighting Art director, Fortnite cinematics at Epic Games.
For more than two decades, Matthew Wilson has worked at the intersection of art, technology, and storytelling. A graduate of the Ringling School of Art and Design, where he studied computer animation and fine arts, his early career moved through traditional gallery spaces in Atlanta, GA and High Point, NC, exhibiting narrative paintings rooted in landscape. It was there that a persistent subject began to take hold: clouds, not merely as backdrop, but as presence.
That fascination evolved into a professional specialization. Over the course of his career, Wilson has contributed to the creation of volumetric clouds and atmospheric effects for major motion pictures, working with teams at Pixar, Blue Sky Studios, and others. In these environments, he helped develop the language of digital light at scale, shaping ephemeral phenomena into tools of cinematic storytelling.
His current body of work, Sentinels, marks a deliberate return to personal authorship while carrying forward the technical rigor of large-scale production. The series explores clouds as both physical structures and metaphoric forms. Constructed entirely in 3D, each scene is built from the ground up, with environment, atmosphere, and light functioning as a cohesive narrative system. These works operate at a level of resolution and complexity once reserved for studio pipelines, now redirected toward intimate, self-driven inquiry.
Within Sentinels, clouds become monolithic yet transient figures, suspended between permanence and dissolution. Draped in cloth, they take on a quiet gravity. The fabric serves as both constraint and connection, at times binding, at times releasing, transforming these atmospheric bodies into vessels of psychological and emotional weight. The interplay between cloud, drapery, and environment establishes a visual triad: stage, actor, and wardrobe, each inseparable from the other.
Wilson’s practice is grounded in the paradox of his medium. Using precise simulations and the controlled manipulation of digital light, he constructs images that attempt to hold what cannot be held. Clouds, by nature, resist preservation. Yet here, they are momentarily stilled, rendered with a clarity that invites prolonged observation. What emerges is not documentation, but translation: the ephemeral made legible.
Each work within the series functions as a personal meditation, rooted in lived experience but expressed through symbolic form. The Sentinels stand as quiet witnesses to volatility, memory, and transformation. Monumental yet fragile, they embody the tension between scale and impermanence, asking the viewer to consider what it means to pause, to look upward, and to remain with something that is already in the process of disappearing.

Career
EPIC games
Lighting Art Director, Fortnite Cinematics
Pixar
Cloud/matte paint/Set extension, light/comp
Lightyear
Turning Red
Elemental
Bluesky Studios
Nimona
Spies in Disguise
Rio2
Rio1
Epic
Ice Age 4-2
CHRLX
3D Creative Director
Process
Beginning back in 2009-ish when I began shaping and developing the skies department with my cohorts, Andrew Schneider and Trevor Thomson, my focus shifted to clouds.
I have ALWAYS felt that there was just something about them that resonated with me. They have provided many hours of wide eyed happiness in my life and a tremendous sense of awe. Im consumed with the physics of their formation, their material properties as well as the physics of the way light is transported through the wide variety of mediums that comprise a simple `ole cloud. They are nothing short of magic.
All of the elements that create clouds require a TON of complex dynamics and processing time, not to mention the rendering time required to scatter light through them. My images are completely created in one scene, with no post manipulation or additional compositing (other than color adjustments for print).
I currently build all of my clouds through a wide variety of simulation methods and artistic embellishments in Houdini.
What's Next?
SO SO MUCH!!!!
FAQ
What is a "bunnylever"??? ... ok ok, so when all of this started for me, NFTs and twitter were not really in my life (or anyone's for that matter). My Son was a newborn little dude, so naturally he & my wife were (and are) the center of my universe. Whenever we would change him he would make this adorable hand gesture like he was pulling a lever. We joked that he was pulling the bunnylever and releasing interdimensional bunnies into our universe. I started making bunny clouds for his room, and when NFTs opened up digital art to a new level of acceptance I jumped back onto twitter, I just picked that as my handle... then I found my bored ape and the rest just took its course.